He single-handedly rebooted the project, put it on GitHub and on April 4th 2019 released the first fully playable alpha. This is the latest, started by Peter Ledbrook in early 2019. There have been several attempts to create a Long War of the Chosen. They also opened up access to all their assets and code so that other modders could continue working on it. On Nov 7th 2017, Pavonis Interactive announced the end of development on the Long War 2 project on their forums.
#Xcom 2 war of the chosen strategy layer mod
Long War of the Chosen is primarily a port of the existing Long War 2 mod created by Pavonis Interactive. And Smarter battlefield AI ADVENT strategic AI that tries to counter your moves. Dozens of new enemies including “The Chosen” who will invade your missions unannounced and make things harder for the XCOM project. Two new weapon tiers, Lasers and Coilguns. Thirteen Soldier classes: Reaper, Templar, Skirmisher, Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic Operative (plus Sparks for DLC owners), each with unique secondary weapons and unique skill trees. Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause. New Infiltration mechanics that require you to send out multiple squads at once. Some other changes include: A much longer and more challenging campaign, running for 100 to 120 missions on average (200-300 hours). The mod integrates the custom classes introduced in Long War 2 with the new Faction Hero Classes introduced in the War of the Chosen DLC.
One of the most significant changes is the increased number of soldiers the commander can take on each mission, allowing for more rapid promotions. Long War of the Chosen is a total conversion mod that makes significant changes to XCOM 2 with the War of the Chosen DLC Enabled, such as making the global mission selection screen, the Geoscape, a battlefield unto itself.